A downloadable game

Dev time: 3 days
The focus of this week was to create a level based on a Henri Matisse painting, I went with a fairly open level with multiple anticipated routes of completion. 

I took inspiration from the Hitman series/ dishonored, I wanted the player to feel like they had a significant say in how the level was approached. 

I used IWAS by Jakub W as a base for the mechanics
Level modelled inside Maya 

Download

Download
Brnjamin_Hudson_Week_01.rar 236 MB

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