CGMA Week 1 Matisse
A downloadable game
Dev time: 3 days
The focus of this week was to create a level based on a Henri Matisse painting, I went with a fairly open level with multiple anticipated routes of completion.
I took inspiration from the Hitman series/ dishonored, I wanted the player to feel like they had a significant say in how the level was approached.
I used IWAS by Jakub W as a base for the mechanics
Level modelled inside Maya
Status | Prototype |
Author | Ben Hudson |
Genre | Action |
Tags | Short, Singleplayer |
Download
Download
Brnjamin_Hudson_Week_01.rar 236 MB
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