A downloadable game for Windows

This week was a focus on districts and layering them together in a cohesive and distinct way- giving the players important landmarks and visual points of reference. with framing that draws the player in and creates a sense of engagement. I focused on delivering implied story telling elements

I focused on the why for this level. Why is the square here? why is the arch way this big? Why are there more bodies here?  

While this wasn't built with gameplay I do have plans to re-make and expand the level with gameplay and a formal player narrative. Because it was a 2 part project I had the opportunity to react to feedback on this particular level which was incredibly refreshing. 

IWALS - Jakub W
Synty Polygon
Ultra Dynamic Sky 
Blockout Tool Plugin

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Ben_Hudson_Week_06.rar 404 MB